Hi with the new patch you have made some changes to fatigue, I think that the initial system you had in place was excellent. Forwards got tired around the 60th minute mark and you had to make key tactical substitutions furthermore the AI would also make subs which would add a new challenge to defending against fresh players.
With the new update nobody gets tired and reminds me of RC3 if possible I think going back to what you used to have is a great idea.
Agree, it looks like they have slightly increased the fatigue for backs (but not enough) but reduced it too much for the forwards, and I don't know if it's related but the AI now doesn't use substitutions. Old fatigue system for forwards was definitely better
IMO I did t think fatigue had any impact on the game it may visually when you check your team but in reality I was still winning tight head scrums in the final minutes with starting front row against fresh AI ... I’d like to see that side of the game made more realistic if you don’t make subs then you don’t win turn overs, Miss tackles, get pushed of scrums,rucks and mauls and are slower to turn and chase kicks ... I haven’t really noticed an actual fatigue affecting the outcome of a game and it should . If you play a 20 min game on pro you have to notice it...
I noticed this, too, and I agree with @cameronhumphries that the impact of fatigue could be better integrated into gameplay.
Since there are no substitutions in the online mode, it's my suspicion that stamina drain was lowered so that you wouldn't get super fatigued players in an online match, and that this change is global throughout all modes.
Hopefully this will get remedied in further patches.
Thanks for sharing this guys!