Most the tries I’ve conceded are due to the fullback having a pie in the stands when he should be back in cover. Pls take a look at fullback defensive positioning AI.
Constantly scrolling to see if your FB has decided hes going to be in the line when your deep inside their half is not realistic he should be deep anticipating a clearing kick.
Looking at the HUD, it seems the full back runs in a straight line in the middle of the pitch back towards the goal line, rather than push across in order to cover / make a tackle...
I've conceded a fair amount of tries through this.
The Ai defence is scratchy, from a scrum their blindside winger does the same - heads to the post and waits there you notice this if you score a runaway try with your Open side winger instead of aiming for the corner flag to cut you off he waits for you under the sticks🙄🙄
The whole Fullback issue is broken. The method in RC3 for the user controlled Fullback was fine, as you controlled when he was in the line and not, meaning if you were scored against because you Fullback was in the line it was your own fault.
It's the AI Fullback that needs sorted. I'm glad that the AI Fullback now joins the line in attack, which was a major issue in RC3 as its made the game more realistic, but the method to which they join in attack when their team has the ball, and then fall back in defence when they lose the ball is clearly broken.
I've lost count of the number of replays I've looked at where I've scored trys, and the AI Fullback is in the defensive line for no reason, doesn't chase back and the wingers make no effort either!
Biggest gripe with this is the Fullback running along side the try scorer instead of cutting in to them.
Constantly scrolling to see if your FB has decided hes going to be in the line when your deep inside their half is not realistic he should be deep anticipating a clearing kick.
Same issue here,
Looking at the HUD, it seems the full back runs in a straight line in the middle of the pitch back towards the goal line, rather than push across in order to cover / make a tackle...
I've conceded a fair amount of tries through this.
The Ai defence is scratchy, from a scrum their blindside winger does the same - heads to the post and waits there you notice this if you score a runaway try with your Open side winger instead of aiming for the corner flag to cut you off he waits for you under the sticks🙄🙄
Yeah it definitely need a bit of cleaning up.
I've also noticed that if they make a break, the opposite side winger doesn't come and cover...
They seem to get to half way across the pitch and are unable to go across any more...
Perhaps how they've coded in the left / right aspect... which shouldln't cause a barrier when defending..
Agree with all you guys on Fullback defence issues. sometimes hard to find where he is on the field when he is needed in cover defence
The whole Fullback issue is broken. The method in RC3 for the user controlled Fullback was fine, as you controlled when he was in the line and not, meaning if you were scored against because you Fullback was in the line it was your own fault.
It's the AI Fullback that needs sorted. I'm glad that the AI Fullback now joins the line in attack, which was a major issue in RC3 as its made the game more realistic, but the method to which they join in attack when their team has the ball, and then fall back in defence when they lose the ball is clearly broken.
I've lost count of the number of replays I've looked at where I've scored trys, and the AI Fullback is in the defensive line for no reason, doesn't chase back and the wingers make no effort either!
https://www.wickedsports.com.au/community/rugby-challenge-4-bugs/fullback-in-defence-with-videos?origin=member_posts_page
said the exact same thing in this thread, hopefully they see this one
Thanks for sharing this and the discussion that's come from it guys!