Hey guys,
Like all games, we expect to have a mixture of those who are thoroughly enjoying them and those not so. We are aware everyone has different views and opinions about our games which we very much welcome if you look through our posts by our lovely community. The aim of this space is to have constructive discussions that involves feedback, suggestions and bug's that you may encounter. Please be respectful to one another and appreciate that we're all here for the right reasons - to see great games being made! 🙂 If you're looking for arguments or a place to vent then you have come to the wrong spot and may find your posts being removed / account being banned (depending on frequency / severity). Most of you have been so understanding and patient and this has not gone unnoticed. We just ask that you continue with this attitude so that we can really focus on areas that need attention. Thanks guys! 🙂
@WW - Cole could you do me a favour and answer two wee questions for me here, they might be stupid but I can't figure out.
Does tapping the "contest" button at the ruck turn the ball over faster? I always tap and end up drop kicking the ball away when playing online with lag. Does it make a difference or do you only need to press it once?
Also, could you tell me why I'm always knocking the ball on? is it because I'm pressing the sidestep or fend button before they've caught the ball or I'm too close to the defence? passing is much better after the last update but when I play online with a guy I know we put pass success and offload success both up full and still end up with like 15 handling errors each. Are we doing something wrong? is it a timing issue or are we button mashing too much? I'm not talking about dropping the ball in a tackle btw those are fine by me.
Keep up the good work, these small changes are making a difference, thanks
Hi, despite your concerns, we hope you are enjoying the new update.
Your first question, mashing the button to contest the ball does increase your chances of winning the contest. I double checked with one of the programmers who stated, you can contest the ball every 0.3 seconds but you are able to queue them up by softly mashing the button. The best chance to win a contest is if there are no opposition players in the ruck. If there are already players in the ruck, you run the risk of getting "hands in the ruck" penalty. Of course, if you tap after the stealing the ball you run the risk of kicking a drop goal.
As for the fumbling the ball and knock-ons. This is determined by players passing ability and the pressure of opposition players in the area. When playing Pro, I get a lot of fumbles myself when starting my career but overtime they become more and more rare. In online, slider settings are returned to default to make the game consistent for both players.
Thank you for the message. Feel free to post if you have any more concerns or need more clarity.
Definitely am enjoying the update, still feel like jackaling and counter rucking are a little OP with the ball changing possession too frequently but the reduction in forward passes is much better. Just the width of the defence and offence and a few other things to be addressed and it'll be even better.
Don't think either of us have an issue with dropped passes against AI so I'm guessing it's the pressure from the defence.
These were all from games yesterday on regular sliders within the span of 2 hours.
What could I have done better there?
The attacking line is so flat all the time (even on deep and wide @1:26 I could only get two passes away, granted I ran with the 9 first but it's not much different passing straight to the backs with rb + lb).
The defence basically have a running start at a static forward runner/ back line. Makes set plays almost impossible since the running lines appear for the defence as well.
The 15 really needs to automatically drop back on defence and could do with making an effort to stay in touch when catching the ball. the first clip I wasn't even controlling Kolbe.
Maybe have 15 always drop back on defence and join the line in the 22 at most and then toggle whether your wingers are dropped back instead.
you'll also notice some of the camera angles returning kicks are pretty poor (i mentioned this before but i'm not sure if I mentioned I was on far behind). It's very slow to follow the ball with no camera swing(@1:50 in the first vid).
Here's a few of the turnovers I think are a bit OP, I have forwards there in support but they don't even have time to quick bind from a metre away before the ball is stolen.
I also ran through a guy trying to tackle as Sheedy @35, it can be pretty difficult to time your tackle with the lag sometimes and it's even harder to find a game without lag here in the UK. You see a guy jakew100 doing the same trying to defend me and we're both playing in the UK.
The update helped a lot but there's still problems with lineouts and kicks. Surely kicks and lineouts are the one aspect that shouldn't be affected by lag at all, can't you use the throwing/ kicking players inputs on their mini game as though they were playing vs the AI?
Could you put an indicator on screen when to release for those playing without audio or listening to music too please
@SB Appreciate these videos you've attached here too. Re the knock-ons in the first couple of examples at least, try catching the ball running on to it a bit straighter. What sometimes happens is if you are to catch the ball while already running away from the pass sometimes this can cause a knock-on.
@WW - Cole it's just tough when the backs are so narrow and almost run in single file at times. here's a few clips of what i mean and why you almost have to run sideways. if you look at how the backs are lined up in these screenshots with regards to width, depth and where the first receiver catches the ball it's worlds apart from the AI.
for lineouts ^
For scrums ^
And then compare them with this.
I genuinely wonder might there be an issue with the running lines being programmed on the sideline camera and not transfering to behind camera because all the players stay within the sideline camera catchment area at all times basically and they literally run sideways and away from the ball at times. Sometimes when I hold pass the A and B options will stand run towards the 9 and stand directly behind each other.
but anyway here's what I mean, if the attack were more spread out so too would the defence be and there'd be more ways to break the line
Here's a link to the vids i got the screenshots from, might be useful if you add more moves in.
Keep up the good work, the game is really improving and you guys are doing a great job with such a small team, EA has way more resources and their games get a lot of hate online as well and their games aren't perfect either but the fact you guys are listening and working to fix it makes a difference. I genuinely think a few small changes could make this game amazing and I genuinely want you guys to nail it and then take over the licensing for the northern hemisphere from rugby 20. The only thing they beat you on is how in depth their tactics are and how many set plays they have (though only about 4 simple ones actually worked properly).
Sorry for another wall of text but keep up the good work
Hi guys! Again, if you haven't read the community guidelines then here is another friendly reminder https://www.wickedsports.com.au/community-guideline This forum shall remain friendly and constructive. We understand you may wish to vent on the negative issues but also, please remain respectful. If you wish to push forward with rants, then unfortunately, this is not the place. Thanks team! Generally speaking you have all been awesome on here! 🙂
@Mahesh Densai please have a read of this thread and the community guidelines.
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