Hi, seems like most of the ongoing bugs have been listed here, which is great if they are patched!
But I have a few ideas that could possibly be explored in future updates (some of which have already been mentioned)
When playing with End to End camera, when you take a mark, it would really help if you could toggle the same camera that is utilised at kickout - where it rotates as you rotate the player. This would allow for more accurate switches, and also a more zoomed in camera setting (you need to have a pretty zoomed out setting to see enough of the field without this ability). So some sort of toggle or trigger to quickly switch to this camera would be perfect.
Goal kicking for me is a bit too hit or miss. By this, I mean you either have a sweet spot that is too large (lower goal kicking slider), and it’s too easy to kick a goal. Increase this slider, and you start getting waay too many out on the fulls, and not enough behinds when you don’t nail it. A simple solution would be to just make a wider area of the bar that results in points, but another issue is when trying to kick a shorter distance goal. You don’t always want to pump it through, but as the game doesn’t know this, it thinks you’ve ”kicked” too early and kicks a munged kick. Ideally, a better solution would be that you would first select the range/distance you wanted to kick for goal, and this would then result in a wider “sweet spot” for shorter/straight in front goals, and a much narrower sweet spot for long range goals. Imo this would make for a much better goal kicking “mini game” than the current one.
Am I right in saying in Evo 1 you could call for the ball as a midfielder at ball ups (non pro mode)? Obviously this is possible in Pro Mode, but square does nothing if you swap to a midfielder at centre ball ups. Right now I feel like that even when your own ruckman wins taps, it almost NEVER goes to you (or a teammate). Is there any reason not to allow this? (I personally find the ruckman rap minigame a bit pointless, and much prefer to be a rover). This leads me to my next point.
it’s going a bit away from how this game goes about it, but is there any chance that when you have the ball in general live play, a modifier button (L1 or whatever) could possibly be used to bring up an option to quick handball-link up to the four closest team mates? Ie you’d get the ball, hold L1, and the four closest players would have a Triangle, Square, Circle, X above them, which you could press to hit that target. This could lead to really cool link play, and less quick get-out-of-jail bombing it forward like is generally happening so far. If players “set up” for these handballs, even sometimes to a position behind the player with the ball, it would be much more realistic in finding a way out of packs.
We need more tactics! And please let us make changes using the D pad, without needing to have the ball. Some further tactics would need to include “flood back”, “push to the wings”, “ice/switch/give a sideways option”.
Tagging. Definitely don’t want the whole team tagging heavily (like many, I already reduce man on man sliders and fatigue increase to force this), but would be cool to assign an individual player to tag someone who is a threat/dominating.
interchange. Obviously the ruck/second ruckman situation has been covered (even giving a primary ruckman 100% stamina doesn’t help keep them on for much longer!), but please let us make interchange and tactical changes at each quarter, half and three quarter time break! Very frustrating to wait until after the first bounce to do this.
as mentioned also, it sucks when you don’t know you’ve marked it, and play on for a holding the ball. Any chance of a unique vibration could be assigned for a mark so you instantaneously know you’ve taken it?
The wind. Does it ever affect kicking DISTANCE? Ie, can it ever be down the ground, resulting in kicking in one direction being shorter than the other? If, as expected, it does not, could it be implemented? Would make for a more realistic game. And the natural follow on question to that is, can we have say in which direction we kick at the coin toss? Right now it probably doesn’t matter due to the above, but if wind can be from any direction, it would be a big call. (A map with a wind arrow in the pause menu would be enough to know which way it’s going). - speaking of the coin toss, why is Max Gawn the exact same heigh as Trent Cotchin and every other captain? Looks bizarre!
Hopefully a few of these ideas could be implemented, as they’d help the game take a closer step towards how footy is played.