Would love to hear an explanation for some of the more ambiguous skills in game. For example what is "clutch" affecting? Same as "1%er" not sure what actions that controls?
It would also be great to have the option to choose a particular player in the training free roam so we can get a better gist of how each player plays so editing their attributes becomes easier to test.
Thanks.
No reply because they actually do nothing? If "clutch" just changes a players overall ability that's fine we just want to know what these thing affect!
Hi @LennyHayes It may take some time for your posts to be responded to, particularly during times when there are many other posts to respond to, or outside of Australian business hours. We appreciate your patience in this matter. The clutch attribute is intended to represent those players who can dig a bit deeper and thrive under pressure. It functions like an adrenaline boost, increasing all of that players other skills but only in situations where the player needs to dig deep, such as being behind in the last quarter.
One Percent, fittingly for its name applies to a variety of skills. It affects hip and shoulders, smothers and tapping the ball off the ground.
@Adrian Harrison Can you elaborate on how it works? Like how much is a 90 clutch player boosted? Compared to say a 50 clutch player?
Are all skills boosted and is it in effect for the entire time a team trails in the last quarter for example?
@LennyHayes I've explained a little bit more about the clutch attribute in this thread: https://www.wickedsports.com.au/community/afl-evolution-2/scripting-goes-too-far