Exclusion Zone Around Mark - What occurs after a mark has been taken can be frustrating at times. Sometimes you take a mark in the F50, start lining up for goal and then opposition players will be stuck behind you, impairing your view of the goalkicking meter. Sometimes you'll stand on the mark of an opponent and accidentally creep up giving them a 50m penalty. Because of this, I'd like those moments to restrict the player a little bit more by creating an exclusion zone around that space. Something like this.
By having an invisible wall around this space, you won't have the interference to the meter for goalkicking or have AI players constantly running across the mark. Having the player on the mark in a conjoined exclusion zone of their own (which they can exit and aren't forced to stay in) will prevent the problem of accidentally creeping up. I'm all for making sure the game is realistic, but I think the issues from having that space open outweigh the appeal of accuracy.
Dribble Kicks - I don't know about many other people, but I never use the regular dribble kick, I only use dribble kicks when running into an open goal. Could we potentially reassign the modified kick combo buttons and just have (PS4) L2+X for torpedo and L1+X for stab kicks? Then just keep the dribble kick for L1+O when going for goals. I like hitting the torp out of the backline and have accidentally hit either a stab or dribble kick too often by mistake because I just can't get used to holding both L2+L1+X together consistently. They're both valuable kick and I think it would be more intuitive for players to load up with L2+X for the big bombs.